The Roaring Northerners are Dave Stewart, John Hill and Iain Robertson; a loose affiliation of tabletop wargamers and figure painters who inhabit the frozen and somewhat soggy wastelands of west central Scotland. Shadowy and secretive, they stoically quest to reduce the scale of the lead mountain that threatens to engulf them all, and perhaps even find the time for the occasional game...
....This is their story

Showing posts with label Perry Miniatures. Show all posts
Showing posts with label Perry Miniatures. Show all posts

Thursday, 3 March 2016

Belated Updates! No.1- Napoleonics....

I'm very conscious that the blog has been getting a bit dusty of late, mainly due to the ease of uploading stuff straight to the Facebook page, versus the ballache that is trying to upload pictures to here. However, I am trying to rectify this...!

First of all, you may remember a couple of posts ago (so, read "several months") I alluded into a foray into Napoleonics. well, this didn't last very long, as I soon remembered why I don't paint much in the way of Napoleonics! However, I did get a few more of my Perrys' 28mm Redcoats finished, and I'm quite pleased with how they've came out so far.

Rifleman- Forward the 95th!
This was the first chap out the box I painted, probably some time around 2010. He came out rather well...





First of the 44th- The Essex Ploughboy Abroad.
This chap was painted about 3 years ago for The Guild "Red" Group Build competition. Snared me 3rd place, much to my surprise! Well chuffed with this guy.









And on to the actual recent stuff! These miniatures were the ones I painted over the summer/autumn. First up was another private. I was keen to portray an "on campaign" look for these guys, so wanted a nice, faded hue for this soldier's jacket. I think it turned out quite well...





Follow me, lads, for I cannot die! The Sergeant-
For a bit of a change, I decided to do the Sergeant with his 9ft pike next. Bags of swank in this figure, you can just feel the confidence.... "Sign up lads, sign up! You'll get a shilling a day and a spanking red coat. The girls'll love it!"





I did make a start on another figure (well, started sticking him together...) and even got some opposition for them, in the shape of French dismounted dragoons; if I told you that I also obtained some old GW plastic Space Wolves tails, would you guess where I'm going with this....? However, as it was, I ended up tempted back into mediaevals, and painting the Otterburn figures that I was posting up previously. I will return to painting Naps at some stage, but exactly when is anyone's guess...

Cheers
Iain

Tuesday, 20 October 2015

Wednesday's Game- Lion Rampant Runthrough

In an effort to get some dice thrown after a hiatus of several months, Dave and I decided to have a bash at Lion Rampant. Neither of us had played it before and I was the only one who'd read the rules (a while ago!), in addition to which it was a spur-of-the-moment decision, so the retinues would be decided by whatever figures we had available; Dave was slightly better off in this respect, being able to call upon the services of his superbly painted Company of The Rose (28mm Perry Agincourt figures), though some of these were multi-based, while The Wolf completed the mustering of his forces, while I was hamstrung by the fact I can't be trusted to actually finish painting any particular force without getting sidetracked, so would have to substitue some proxies(of varying anachronisticity) to make up numbers amongst the Claymore Castings Lowland Scots...


Dave's Company of The Rose followed the Free Company organisation in the book, so included a good balance of horse foot and missile units (albeit with bidowers made up of a random selection of handgunners, spears and musicians...)


My force was a slightly unbalanced Scots force, largely dictated by figure availability; one unit of dismounted men-at-arms backed up by 3 units of expert foot serjeants (not strictly by-the-book, but in the intrests of figure availability, historical believability and just to get on with throwing dice, we made do) made for a compact, slow and short ranged, but hard-hitting force.



One unit of expert foot serjeants made up of Perrys figures from my nascent 100 Years War project, and the men-at-arms bulked out with the reanimated corpses of Sir William Wallace, Sir Edward Bruce and Sir James Douglas...

We didn't bother recording much of an in-depth record of the battle, since it was just a run through to get a handle on the rules, just took some snaps for the sake of some pretty pictures. Note: the houses aren't finished, but still need based and some detailing; I've got another 4 buildings waiting in the wings, along with some fencing and a mercat cross, and will add sufficient "civic ammenities" such as a well, gallows, stocks, etc, to put together a fairly convincing little village.

Right form the start it all started to come apart, my General's rash charge of Dave's mounted General ended with predictable results...


However, following taking casulaties from dave's plethora of missile units, the Scots foot finally get to close the gap and wreak some vengeance, the men-at-arms and the third unit of serjeants already having been dispatched by Dave's mounted men-at-arms...


...however, all in vain as the rapidly found themselves surrounded by the superior numbers of more or less unbloooded Company of The Rose fighters. With my force at less than half strength and Dave's at almost full, with the time marching on, we decided to call it a clear win for the Company of The Rose.




Dave's mounted serjeants, who have done little in the way of warlike work (having been content to sit and watch the slaughter dished out by their betters, the men-at-arms), survey the carnage


All in all, a very enjoyable game, we picked it up quickly enough (although forgotsome bits, but considering it was a first go...), and we both look forward to further mayhem in the world of Lion Rampant.

Cheers
Iain

Tuesday, 1 April 2014

Shot Out!



I realise I’ve not put any updates on here in a while, so here’s the first of a few! After many months of swithering, I finally got the finger out and got on with doing the Perry Miniatures AWI 3pdr Butterfly Gun, for use with our French and Indian War Muskets & Tomahawks games.

Unusually for a Perry’s offering, this one was a bit of an abortion casting wise, with the figures being pretty horribly mis-aligned. However, after many hours with a needle file and scalpel, I think I managed to retrieve them!

Granted, they’re a bit on the early side for the F&IW, but not by much, and since the rest of my forces are from the same range anyway, at least they look unified!







Crew close-ups




Cheers for now
Iain

Thursday, 20 February 2014

A Small Surprise..

Well, since Skulking Badger's scouts have betrayed the presence of artillery in Major Robertson's camp to Chef d'Battalion Stewart, I thought I may aswell provide a sneak preview!

Perry Miniatures 3pdr Butterfly Gun with Royal Artillery crew. The gun itself is still silver and in several pieces...



However, one of the joys of the period is that there are many manufacturers of period artillery without crews, so I can still keep Stewart guessing as to what exactly is going to turn up on the other side of the board...

Cheers
Iain

Wednesday’s Game- Muskets & Tomahawks



Last night saw a remarkably bloody and decisive run-out of Muskets and Tomahawks up at the East Kilbride club, fought between the British, under my control, and the French and their Native allies, under John’s command. Dave gained (suffered?) a field promotion to Umpire, and was given command of the rulebook and activation cards.

In all the time we’ve been playing these rules, I’ve yet to come across a result which has produced so decisive a result, so quickly (our usual slug-fests normally last about 5 hours or so before we’re forced to start tallying up victory points and likely conclusions), whereas this time round, a clear victory was won by John in about two hours, amidst a flurry of tomahawks, knives and war-whoops.

It all started ordinarily enough, with the French on one side of a wooded ridgeline, and the British on t’other; the idea of the game being that this would take the form of a meeting engagement between the two sides, trying to wrest control of said ridgeline to secure victory. However, I should probably have realised that it was all going to go horribly wrong for me when John started individually briefing each figure on the part it was expected to play in the coming battle…



With a few well timed activation cards (one day we will get round to translating the word “shuffle” into Cumbrian for Card-Sharp Stewart, who was obviously reliving his time spent on the river paddle steamers on the Rio Solway…) , the French forces (or rather Native forces, as the actual French units managed to avoid any sort of warlike enterprise in the course of the entire game) surged forward and took an early lead onto the ridge. The Indians showing their superiority in traversing the rough ground of the backwoods, leaving the closest matched British unit, the Queen’s Rangers, toiling in their wake…



The Rangers find themselves in a bit of a predicament at the foot of the outcrop, with the Indians lurking at the top…



Meanwhile, the British found their right flank being turned by another enterprising war-party, who quickly put the ever-shaky Colonial Militia to rout, having forgone any attempts at a musketry duel, and went straight forward to settle the matter in hand to hand combat. This was to prove something of a theme for the evening…



The Word of God is read out, and the dice-bearing Hand of Doom descends on the battlefield, as the Indians on the outcrop mimic their fellows and charge down upon the unfortunate rangers at the foot of the hill…



…The ensuing combat being brief and bloody. The rangers are quickly put to flight by the Indians, who start eyeing up the Cumbrians advancing towards them.



The Cumbrians of the 34th Foot were next in line to feel the wrath of the Indians. Maddened with blood-lust, the Indians managed to completely destroy the somewhat surprised redcoat regiment in one short, brutal round of melee.



The remaining Rangers, completely over-awed by the slaughter they’ve just witnessed, continue their dash to the board edge…



…whilst the 23rd Fusiliers, their colours flapping in the wind and the solitary drummer desperately trying to batter out “Men of Harlech” on his own, find themselves the only British unit left in good order (and pretty much in existence, in fact).  They take aim at the Indians moving through the village, and prepare to sell their lives dearly.



The dead-box was not looking good for the British at this point; having started with 5 units on the table, they’d now got 4 of those units almost completely in the box.



“Steady boys, mark your targets…” the stalwart Taffs now have three war-parties charging towards them, as well as the galling (if ineffective) fire of some French sharpshooters lurking amongst the woods.



This has the predictable result of producing a pile of dead redcoats, and a leaving a rather concerned subaltern on his tod.  This was entirely understandable, given he had Indians to his rear (stop sniggering at the back, Stewart.)…



And more Indians behind them…



And yet more Indians behind them.



At this point it was plainly obvious that the British had been roundly beaten, if not outright annihilated, and so matters were brought to a close. A well fought and expertly conducted victory for John, and once again the British (or at least what was left of them) were sent home with their tails between their legs, whilst Skulking Badger’s jubilant braves dragged the surviving officer off to set fire to him between two trees…

A clear lesson, then, in showing what the Indians can achieve when let loose and got into melee as quickly as possible, rather than getting bogged down into shooting matches with regulars.  The melee system of Muskets & Tomahawks works well, in allowing the players to resolve a combat in a considered manner, using common sense conventions and reactions to conclude matters without them turning into Pike Block Tetris, and certainly adds to the flow of the game. It certainly shows how a well conducted charge could tip the scales in an engagement, as in this one, the British line folded like a house of cards under the Natives’ furious onslaught. Certainly, such rushes are aided by sympathetic terrain layout; it would probably tip the odds too far the other way to have the Indians assault a formed British line in open country and come under a few activations’ worth of volley fire; however, it would have been interesting to see how matters panned out, had I not advanced the regulars so close up behind the Rangers into the tree-line, but had held them back and kept some distance between them and the Indians erupting from the ridge…

So, beyond sticking to open-field engagements, how could we look at countering these tactics? The most obvious would be to give the Brits some Indians of their own, and let them fight it out amongst themselves. However, this could pose two problems; a) we forget whose Indians are whose and b) the possibility of a sort of separate “battle within a battle” arising, with the two opposing tribes simply engaging their own private encounter, distinct from the battle as a whole. Whilst this would be perfectly accurate and characterful, in the limited time we usually have available, it may simply serve to just snarl up proceedings and drag the whole thing out. It does, however, provide some interesting food for thought for bigger games, perhaps combining more participants, and possibly a second deck of activation cards…

Beyond that then, other options are increasingly sounding like introducing some home-grown savages into the mix, and unleashing the Highlanders, or even giving the British a cannon.  This brings with it its own issues; a cannon ain’t exactly mobile, and may simply serve to tie the British line down, or suffer the consequences of moving without it, and risking losing the unsupported gun to a determined rush by the Indians. Possibilities, possibilities…

All in all, another evening well spent with good company, pushing lead about and binging on tea and biscuits! Looking forward to hopefully getting the 15mm ancients out next week, and seeing what that brings...

Cheers
Iain